![]() Increasing this value makes each strand thinner at its upper end and wider at its base. ![]() Taper – Adds a taper to the individual strands of fur. See the Thickness example and the Maps example below for more information. Thickness – Specifies the thickness of the fur strands. See the Length example and the Maps example below for more information. Length – Specifies the length of the fur strands. See the Maps example below for more information. White represents the normal strand density, as specified by the Distribution parameter. ![]() Black portions of the map correspond to zero density (effectively no fur is generated in these areas). For more information, see the example Count Area below.ĭensity Map – The map is a multiplier for the strand density. Every face has at least one strand.Ĭount (Face) – Specifies the number of fur strands per face of the source object when Per Face option is selected.Ĭount (Area) – The number of strands for a given face is based on the size of that face when Per Area option is selected. Smaller faces have fewer strands, larger faces have more strands. Per Area – The number of strands for a given face is based on the size of that face. Specifies the number of fur strands per face of the source object. Per Face – Every face generates the specified number of fur strands. VRay Fur – Enables or disables the VRay Fur.ĭistribution – Specifies how the density of strands is determined over the source object:
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